Player reference for the shared multiplayer realm — controls, outpost building, wild mobs, ruins, and settlement services. Mechanics match the live game; this is not a lore dump.
/wiki/.Join a realm, first steps, campfire refuge, chopping trees.
Movement, build menu, combat keys, chat, graphics settings.
Campfire, torch, workshop, storehouse, hut, wall, tower — ghost placement.
Terrain, wood, stone, sand, clay, and the pickaxes and axes you craft.
Wild spawns, tiers, families, ruins, dungeons, rewards.
Warrior, ranger, mage, healer, builder; abilities and wards.
Stock, craft, upgrade defenses, prosperity, expeditions.
The commander view, followers you can order, and the three-realm war being built.
Recent player-facing changes to the realm.
| Topic | Rule |
|---|---|
| Refuge | Campfires and settlement buildings (~14 m) keep wild mobs and encounter starts out of town. Torches use a tighter ~7 m ring and add night light. |
| Wild mobs | Spawn near players every few seconds while exploring; slime → goblin → brute by distance from world origin. |
| Attack | Left-click a mob or press F. Builders do not attack. |
| Resources | Chop trees for wood (regrow). Mine rock for stone, beaches for sand, dirt flats and the sea floor for clay. Ruins/dungeons drop relics. Craft pickaxes and axes at a workshop. |
| Build | B → choose kit → ghost preview (WASD / QE / Enter). Underground uses eye view. |
| Outpost path | Campfire + storehouse + workshop → deposit relics → complete → craftsperson → craft wards. |