Any class can place settlement kits from the build menu. Builders can also request bounded AI templates.
| Kind | Role |
|---|---|
| Campfire | Full refuge (~14 m), recover (R / /recover), role switch hub |
| Torch | 1 wood · night light · small wild refuge (~7 m) · paths & tunnels |
| Storehouse | Shared stock deposit / withdraw · also full refuge |
| Tower / wall | Press E beside one to see its level and upgrade cost and upgrade it from the panel (or /upgrade); towers absorb part of the damage dealt to nearby players |
| Demolish | Open the build menu (B), choose Demolish a building, pick one of yours (click it, or Enter for the nearest), then Enter to confirm. Half the construction cost and everything stored inside returns to your pack; upgrades are not refunded; free AI-template buildings refund only their stored materials. Your pack must have room. |
| Workshop | Relics → complete → craftsperson → craft wards; put materials in, then craft tools from the recipe list (E at the workshop or /craft <recipe>) · full refuge |
| Chest | 6 wood, 2 stone · your private stash: only you can open it (E beside it, or put items in from your inventory). Holds 60 items in total, so it is smaller than a storehouse; you can have up to 4. Not a refuge and it adds nothing to settlement prosperity. Demolish it from the build menu to get half the cost and everything inside back. |
| Command tent | 10 wood, 4 stone · your home command post (servers with armies switched on). Needs your own campfire, storehouse, workshop and hut first; one per player. Gives you rank 1, Steward: up to 10 units. Your army musters here. Keep, castle, fortress and citadel upgrades come later. |
| Barracks | 12 wood, 8 stone · needs your command tent. E opens the recruit panel: peasants (2 wood) and yeomen (3 wood, 1 stone) train here one after another and then join you. Each barracks supports 8 units and each hut houses 4, so build more of both to grow. Your first barracks unlocks the commander view (M). |
| Archery range | 10 wood, 6 stone · needs your barracks. Trains archers (E) and adds 8 more army slots. |
| Blacksmith | 10 wood, 10 stone, 4 ore · needs your barracks. Lets your barracks train pikemen. |
| Forge | 8 wood, 12 stone, 6 ore · needs your blacksmith. E: put ore and wood in and smelt iron bars (2 ore and 1 wood make 1 bar). Lets your barracks train swordsmen. |
| Stables | 14 wood, 6 stone, 2 ore · needs your blacksmith. Trains cavalry (E) and adds 8 more army slots. |
| Mages tower | 8 wood, 14 stone, 4 ore · needs your forge. Trains mages (E) and adds 8 more army slots. |
| Temple | 12 wood, 14 stone · needs your barracks. Trains priests, who heal your units (E), and adds 8 more army slots. |
| Tavern | 12 wood, 4 stone · needs your command tent. Hire sellswords with relic fragments (E); adds 8 more army slots. |
| Hut | Shelter silhouette · settlement footprint · full refuge |
| Wall | Palisade defense; upgradeable · full refuge |
| Tower | Absorbs damage when upgraded · full refuge |
B opens the menu; choosing a kind starts a ghost preview. WASD moves, Q/E rotates, Enter confirms, Esc cancels. Chat does not steal Enter while placing. Confined/underground spaces use eye-level camera instead of the zoomed overview.
Structures sit on terrain (server checks support). Protocol height is ground + 0.8 (player origin); meshes seat on the ground. Wall/tower may use Kenney castle kit GLBs with multi-part kit fallback.
Builders: /ai place house|castle|temple|statue of liberty — rate-limited, terrain-supported.
/upgrade near wall/tower (levels 0–2). /repair reports status without spending.