MRPG Realms Wiki

Settlement

Outpost loop and shared stock.

Built settlement with campfire, houses, tower and workshop
A working outpost — campfire, housing, tower, and workshop. Settlement level and prosperity show in the HUD as you grow; settlers and the craftsperson have nametags.
Approaching settlement structures
Approaching the settlement footprint on the horizon.

Outpost path

  1. Place campfire, storehouse, and workshop.
  2. /deposit wood|stone|relic [amount] into nearby buildings.
  3. Put relics in the workshop, then /complete.
  4. /invite-craftsperson then /craft for expedition wards.
  5. Tools: store wood and stone in the workshop, then craft a stone pickaxe (mining gives +1 of each resource) or stone axe (+1 wood per tree). Add clay to upgrade either to reinforced (+2). Dig beaches for sand and dry dirt flats or the sea floor for clay. /craft stone_pickaxe, /craft reinforced_axe and so on; /craft alone makes a ward.
  6. /stock shows nearby building inventory.

Refuge

Your outpost is safer than the open plain: campfires and settlement buildings keep wild mobs ~14 m away. Line paths and tunnels with torches (~7 m + light). Ruins and dungeons must be started outside that ring.

Prosperity

Claiming ruin / expedition / dungeon rewards raises settlement prosperity (capped). Level-two settlements unlock /expedition.

Commands cheat-sheet

/deposit · /withdraw · /spend · /upgrade · /repair · /complete · /craft · /invite-craftsperson