Wild ambient spawns and deliberate encounters.
While you explore away from settlement refuge (campfire and buildings ~14 m, torches ~7 m), the realm periodically tries to spawn wildlife near you (ahead of your movement when possible). Wild mobs will not chase into town; any already inside are pushed to the rim.
| Family | Tier band | Notes |
|---|---|---|
| Slime | Wanderer (near origin) | Soft green blob; low HP |
| Goblin | Raider (mid distance) | Humanoid scavenger |
| Brute | Elite (far from origin) | Heavy purple hulk |
| Command | Where | Reward |
|---|---|---|
| /ruin | Away from settlement refuge | 1 relic |
| /expedition | Level-2 settlement, away from refuge | 2 relics |
| /dungeon sunken_crypt | Away from settlement refuge | 2 relics + layout; may include wraith guards |
Dungeon families include sentinel and wraith visuals.
Left-click the mob or F. Line of sight matters. Towers can absorb hits for you. Wards from the workshop block a hit.