MRPG Realms Wiki

Mobs

Wild ambient spawns and deliberate encounters.

Wild slime grounded on grass at night
Wild slime (wanderer tier) — multi-part kit, terrain-snapped Y. Goblin and brute appear farther from origin.

Wild spawns

While you explore away from settlement refuge (campfire and buildings ~14 m, torches ~7 m), the realm periodically tries to spawn wildlife near you (ahead of your movement when possible). Wild mobs will not chase into town; any already inside are pushed to the rim.

FamilyTier bandNotes
SlimeWanderer (near origin)Soft green blob; low HP
GoblinRaider (mid distance)Humanoid scavenger
BruteElite (far from origin)Heavy purple hulk

Encounters

CommandWhereReward
/ruinAway from settlement refuge1 relic
/expeditionLevel-2 settlement, away from refuge2 relics
/dungeon sunken_cryptAway from settlement refuge2 relics + layout; may include wraith guards

Dungeon families include sentinel and wraith visuals.

Combat tips

Left-click the mob or F. Line of sight matters. Towers can absorb hits for you. Wards from the workshop block a hit.