What the land gives you, how new worlds are shaped, and the tools you craft to gather faster.
New realms use terrain version 2: continents with coasts, mountain ridges and river valleys, instead of the original rolling hills. A realm keeps the terrain version it was created with, so existing realms look the same as before. The same seed always gives the same land for everyone in the realm.
| Resource | Where it comes from |
|---|---|
| Wood | Chop trees (2 each; the same tree grows back after 80 seconds unless you built on it). Digging out the block a tree stands on fells it too, and you get its wood; it does not grow back until the ground is filled in again |
| Stone | Mine rock, snow caps and anything deeper than two blocks under the surface |
| Sand | Dig beaches and sandy ground |
| Clay | Dig the top two layers of dry dirt flats and the sea floor |
| Ore | Some stone blocks are ore instead, more often three or more blocks underground. Needed later for the blacksmith and better troops |
| Iron bars | Smelt at a forge: 2 ore and 1 wood make 1 bar. Swordsmen need them |
| Relics | Defeat the mob in a ruin or dungeon |
Grass and flowers disappear from a block when you dig it out or build a block on top of it.
Your pack shows the counts. I opens a full inventory; storehouses and workshops hold shared stock (see Settlement).
Store wood and stone in a workshop, then craft tools from its panel (E) or with /craft <recipe>. Each tool is a unique item that belongs to you.
| Tool | Cost | Effect |
|---|---|---|
| Stone pickaxe | 2 wood, 4 stone | Mining gives +1 of each resource |
| Stone axe | 2 wood, 3 stone | Each tree gives +1 wood |
| Reinforced pickaxe | 2 wood, 4 stone, 2 clay, and your stone pickaxe | Mining gives +2 |
| Reinforced axe | 2 wood, 3 stone, 2 clay, and your stone axe | Each tree gives +2 wood |
Only your best pickaxe and best axe apply. Tools cannot be traded or given away. Wards (made from relics) are crafted the same way and stay in your pack.
Gold, trading and a possible later ownership layer are being planned, with legal advice first. Nothing is for sale and no tokens or wallets exist in the game. The plan is in docs/adr/0014-economy-and-item-ownership.md in the repository.