MRPG Realms Wiki

Realm War (preview)

Three realms, a commander view and followers you can order around. An early look at where the game is heading.

Preview. Realm War is a design plus early prototypes. The commander view and followers below only exist on servers that switch them on; the three realms, the War World, seasons and the crown are planned, not playable yet.

The idea

One engine, two ways to play: your hero walks the world in first person, and when you need the big picture you zoom out into a commander view and give orders to the followers you have summoned. Three realms fight over a shared War World for an eight-week season, with merit earned along the way and a final siege deciding who holds the crown. The design and the decisions are in docs/adr/0015-realm-war-and-seasons.md and docs/plans/2026-10-20-realm-war-design.md.

What works today (servers with followers enabled)

  1. /summon [count] calls up to 100 followers around you (200 per player at most).
  2. M switches to the commander view: a raised camera with a minimap. The mouse wheel zooms and the pointer stays free; it is not captured as it is in first person. WASD or the arrow keys pan the camera up to about 3000 units away (Shift is faster, Home recentres) while your hero stands still.
  3. Left-click a follower, or drag a box, to select your followers (Shift adds to the selection; Ctrl+A selects all of yours; Esc clears the selection, and pressing it again returns to the hero).
  4. Right-click the ground to send the selection there. A ring marks the target. The squad finds its own way around water and buildings and fans out around the spot; units that cannot get there stay put and you are told how many.
  5. Control groups: with units selected, Ctrl+1 to 0 (or Shift+number) saves them as a group. Press the number to select the group again; tap it twice to jump the camera to them. A row of numbered icons at the top shows each group's size and whether it is idle, moving or under attack; click an icon to select the group and jump to it.

Units walking a right-click order do not stop to fight on the way. Your own followers are always sent to you, even when the camera is panned far from them. Followers belong to you: other players can see them but cannot command them. Orders are limited to about 150 units away and one every 150 ms. Followers live in server memory only and vanish when the server restarts. Close up, units are drawn as small blocky peasants, soldiers and archers; zoomed out they become simple markers. The look is cosmetic for now, not a real role.

Raising your own army (servers with armies switched on)

  1. Build your own campfire, storehouse, workshop and hut, then a command tent (10 wood, 4 stone). That makes you a Steward: you may lead up to 10 units.
  2. Build a barracks (12 wood, 8 stone). Your first barracks unlocks the commander view (M).
  3. Press E at the barracks and recruit peasants (2 wood) or yeomen (3 wood, 1 stone). Up to 5 train at a time, one after another, then appear beside the barracks as your units.
  4. Three limits apply and the panel says which one stops you: housing (4 per hut), barracks slots (8 per barracks) and your rank (10 for a Steward).

Your army is saved: after a server restart it musters at your command tent when you return.

Running your base from the commander view

Ranks: upgrading your command post

Your command post's tier is your rank. Open it with E (or click it in the commander view) and upgrade it when you have the buildings and materials. Rank sets how many units you may lead and which troops you may train. Upgrades are not refunded if you demolish it.

RankPostTitleUnitsNeedsCostUnlocks
1TentSteward10Campfire, storehouse, workshop, hut10 wood, 4 stonePeasant, yeoman
2KeepCaptain252 training buildings20 wood, 20 stone, 4 oreArcher, pikeman, sellsword
3CastleKnight503 training buildings, a blacksmith and a forge30 wood, 40 stone, 10 ore, 4 ironSwordsman, cavalry
4FortressBaron1004 different kinds of training building40 wood, 60 stone, 20 iron, 4 relicsMage, priest
5CitadelEarl200Every kind of training building60 wood, 90 stone, 40 iron, 10 relicsThe largest army

Training buildings are the barracks, archery range, stables, mages tower, temple and tavern. Housing (4 per hut) and slots (8 per training building) still limit your army too. Merit from battles and a noble's endorsement will join the requirements when the realm war arrives.

The three realms

The War World

Frontier territories

Seasons and noble titles

Fog of war

When a commander falls

Better troops

UnitTrained atNeedsCostWhat it does
PeasantBarracks-2 woodCheap militia: 30 health, strikes for 3
YeomanBarracks-3 wood, 1 stoneSpearman: 45 health, strikes for 5, a little more reach
ArcherArchery rangeBarracks first4 wood, 1 oreShoots from about 9 units away: 25 health, 4 damage. Mobs only fight units within reach, so archers stay safe behind the line
PikemanBarracksYour blacksmith4 wood, 3 oreLong pike: 55 health, strikes for 5 with the longest melee reach
SwordsmanBarracksYour forge2 wood, 4 iron barsArmoured: 70 health, strikes for 9, the hardest hitter
CavalryStablesStables (need your blacksmith)5 wood, 2 iron barsMounted: 65 health, strikes for 7 and rides about 1.6 times as fast as foot troops, so it catches up and runs mobs down
MageMages towerMages tower (needs your forge)3 wood, 3 stone, 2 oreCasts from about 10 units away: 22 health, 5 damage, and every other mob within 2.5 of the target takes 3. Fragile, so keep mages behind the line
PriestTempleTemple (needs your barracks)3 wood, 2 clayDoes not fight: every 2 seconds heals 6 health on the most hurt of your units within about 7, walking over to them. 30 health
SellswordTavernTavern (needs your command tent)2 wood, 2 relic fragmentsA hired blade: 60 health, strikes for 8, and joins you in 2 seconds instead of training. Relics come from ruins and dungeons

Higher command post ranks (keep, castle and beyond) will later be needed for the best troops; for now the buildings alone unlock them.

Your army in a fight

In the commander view, select units and press F (follow), G (guard) or H (hold). A mob with your units in reach stops to fight them instead of chasing you, so a squad shields its commander. Units surround the mob they attack. Peasants have 30 health and strike for 3; yeomen have 45 health, longer reach and strike for 5. Units flash red while they are being hit, and the control group icons turn red. A unit that dies is gone from your army for good. When your units defeat a mob, its reward goes to you.

What is planned

Performance

The server was benchmarked with up to 2000 units and 30 viewers: the tick stays under 14 ms, and bandwidth is the limit (about 28 KB/s per player at 500 units, 56 KB/s at 1000), so each player only receives the units in their view. Browser frame time on real hardware has not been measured yet.