| Role | Mob damage | Range | Signature |
|---|---|---|---|
| Warrior | High melee | Short | Guard |
| Ranger | Medium | Medium | Mark (bonus damage) |
| Mage | High | Long | Slow |
| Healer | — | Support | Protect |
| Builder | None | — | Structures / AI place |
Press Z for your signature ability (cooldowns apply). /switch <role> at a campfire. Damage and healing appear as floating numbers during combat.
You earn experience for what you do: defeating a mob (10 for a wanderer, 25 for a raider, 60 for an elite; half when your army lands the killing blow), mining a resource block (1), chopping a tree (2), crafting (3) and placing a building (5). Level 2 takes 40 experience, level 3 takes 120, level 5 takes 400 and level 10 takes 1800, up to level 30.
Each level adds 4% to your maximum health and 3% to your damage against mobs. Your level and experience stay with you in every world, whichever role you play. Everyone in the world is told when you reach a new level.